What I gained from Chris's lecture was the importance of research that goes into a project. Apparently 90% of his time doing projects was spent researching. He also mentioned how important it was not to specialise too heavily. To branch out and try things outside of our respective comfort zones as prospective employers would prefer to hire someone with more than one skillset.
It was interesting to see the evolution of Chris's work from 2D concepts to 3D modelling. It conveyed to me the sort of work we'd have to be taking on for our course. How our art would change and it made me wonder if that would be a difficult thing to do. It goes into leaving our comfort zones.
I found it very informative to see how 2D concepting has fallen out of favour too, as developers seem to want to see what the concept is in a 3D medium.
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