I've decided upon modifying the setting of the game. Originally it was going to be set in real disaster areas. However I felt that there would be difficulty in building a narrative structure that encompassed all of the seperate disasters that would make up the game's levels. So thinking back to what inspired me; ie 1970s disaster movies I decided that the game itself would be set following a series of disaster movies.
Most of the work this week has gone into the art direction. Art wise i decided to go with a simple sprite based look similar to 8-bit or 16-bit platformers of the early 1990s. This is in part due to wanted to free up the Apple Platform's processor to dealing with the enviromental physics more than the graphics.
I also felt that simple cartoony 2D graphics would open up the game to more potential gamers. It also lessens the fact that the game is taking place in disaster areas. Cartoony stylised graphics will sanitise the setting.
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