Sunday, 28 November 2010

Board game development: Board

We had trouble with the board originally. The original prototype ended up being a bit too complicated for what we wanted. So after a redesign we came away with a board that fixed the problems of the previous board and retained what we wanted from the concept: A board that could be assembled in many different ways to make for a changeable playing area.


The end result was tighter and more visually pleasing than the original prototype too.

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