8.Secondary action: The result of an action causing a second action
Good example.
In Luxo Jr the Child lamp is hopping along the tabletop which is the Primary Action. The Secondary Action is the power cord rippling along to the lamp's motion.
9. Exaggeration. Distorting an object or motion to convey an idea.
Good example.
Here the Child lamp is stamping on a ball squashing it to an exaggerated degree. This shows how the lamp is playing to roughly with the ball and sure enough within seconds the ball gets a puncture.
10. Appeal. Creating something that the audience will want to follow.
When Pixar created Luxo Jr. They worked hard on the appeal of the characters. The Child lamp is actually modelled on the playtime of one of the animator's children. The end result being that the lamp actually does have a child like quality that is very charismatic to watch. Especially as it is juxtaposed by coming from an inanimate object. Another thing they did was ensure that the bulbs in the two lamps were the same size, despite the lamps themselves being different sizes. This was to emulate that in a child they have larger appearing eyes because their eyes are infact the same size as they will be when they are adults. This leads to the image of being "cute" because of having huge eyes.
11. Personality. The sum of all previous principles. The idea behind each one is to bring a personality to the character animation.
Luxo Jr. Pixar Studios (1986)
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