Game conceptions
When coming up with a concept for our game project I decided to look at what board games were considered popular within the community. Boardgamegeek.com is considered the online hub for boardgame hobbyists. I started by looking at the reviews there, the reviews on amazon.co.uk and at the reviews on boardgameratings.com
The idea was to see what gamers liked in their games. What sort of features were found amongst the best selling games and would those features be transferable to a new game.
The results of this research showed me that family boardgames (ie. Monopoly, Cluedo, Risk etc) rarely were in the top ten games of any of the sites I looked at. A couple of variations of monopoly did appear however.
There seemed to be little pattern to the top ten games as well. They were roughly split amongst gameboard-based, tile-based and card-based games. Tile based games did have a small increase over the other game-types but not by anything significant.
One thing the top selling games had in common was that resource gathering/management were at the high end of the review lists across all the sites I had viewed. This wasn't too surprising as I have worked in a boardgame hobbyists shop before and know from personal experience the games that we always sold, or never had enough stock of were the resource management games. (Carcassonne, Agricola, Settlers of Catan,) The majority of these games tended to be tile based as well.
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