230 pixel model in her debut on the Sony Playstation One
to a 32,000 polygon model in the latest games.
As the technology progresses you can see a move from the angular looking Lara Croft from the first games to a more curved lara croft. Along with more details on her person, more detail in the holster straps and in her textures, because they are higher textured in later games.
Looking at spyro. Here he is in one of his earliest games
He is blocky and low poly. His wings are flat polygons
Here is spyro from the gamecube era. He has a higher poly count and can now make a more expressive face. He is more animated than the previous spyro. The increased polycount now allows him to have expressions on his face, making him appear to think, compared to the above screenshot of PS1 era spyro who could be mistaken for a side-kick or voiceless NPC